Patch 0.2h
Tartaros Risen » Devlog
Systems
- Added Quick Reset button to unit select screen.
- Updated font for unit description for clarity.
- Debuffs no longer stack. Instead, the most potent debuff is now applied.
- Two new enemy teams added
Traits
- Angel
- DamaRes and MagiRes: 15/20/30 >>> 20
- Shield: 125/250/400 >>> 150/250/350
- Shield duration: 5 >>> 4 seconds
- Elf
- Bonus Mana per Auto: 2/4/6/8 >>> 4/6/8/10
- Lancer
- Now taunts for 4 seconds.
Units
- Alexander
- Ability rework: Alexander launches 3 spears towards random enemies, stopping on first enemy hit, dealing (5/10/15/20/25 * %Magi + 80/85/90/95/100 * %Dama) Dama. He launches 1 more spear for each Auto.
- Mana: 0/20 >>> 60/120
- Ancilla
- Ability projectile speed increased.
- Ability damage: 200/260/320/380/450 >>> 230/270/310/350/390
- Ability healing: 60% of damage dealt >>> 230/270/310/350/390
- Clara
- Now has an ability cast time.
- Ability projectile speed decreased.
- Mana: 0/40 >>> 0/60
- Ability Damage: 220/300/380/460/540 >>> 220/280/340/400/460
- Envy
- Dama: 70 >>> 50
- AutoSpeed: 65 >>> 75
- Ability Dama steal: 27% >>> 30%
- Ability AOE damage: 120/170/220/270/320 >>> 70/95/120/145/170
- Henry
- Mana: 40/70 >>> 20/90
- Ability damage: 100/200/300/400/500 >>> 200/290/380/470/560
- Ability healing: 20% missing HP >>> 15% HPMax
- Hydrangea
- Ability DamaRes and MagiRes reduction: 30% >>> 40%
- Kindness
- Dama: 30 >>> 35
- Luna
- Enemies now take 35% less damage from Luna's Ability for each hex away from the center.
- Ability damage: 340/470/600/730/860 >>> 310/410/510/610/710
- Maverick (renamed from Myrac)
- Midas (renamed from Acervus)
- Ability rework: Midas turns the furthest enemy into gold, stunning them for 1 second, and drags them to him, dealing (300/400/500/600/700 * Magi) Magi.
- Odin
- Ability DamaRes and MagiRes steal: 25 >>> 30%
- Ability damage: 140/240/340/440/540 >>> 210/260/310/360/410
- Palla
- Ability rework: Palla summons a ball of negative energy under her current target, dealing (210/280/350/420/490 * %Magi) Magi. Every third cast, she hits 2 additional random enemies.
- Risio
- Ability rework: Risio laughs for 3 seconds, dealing (60/100/140/180/220 * Magi) Magi per second and taunting all enemies within 1 hex. When the laugh ends, he heals for 20% missing hp. If Risio dies while laughing, he revives with 40% hp.
- Skeleton
- AutoRange: 4 >>> 1
- Thor
- Mana: 50/90 >>> 50/110
- Ability damage: 100/200/350/500/700 >>> 160/225/290/335/400
- Vastador
- Ability rework: Vastador roars, firing a wide beam at his current target, manalocking enemies hit for (1/1.25/1.5/1.75/2) seconds and dealing (260/340/420/500/580 * %Magi) Magi.
- Will
- Ability projectile speed increased.
- Ability stun duration: 1.4/1.7/2/2.3/2.6 >>> 1.5 seconds
- Ability shield: 290/370/450/530/610 >>> 250/290/330/370/410
- Ability damage: 130/210/300/400/540 >>> 150/190/230/270/310
- Wrath
- Mana: 0/0 >>> 60/140
- Ability rework: Wrath summons a large portal to the Demon Realm behind the furthest enemy, calling (3/4/5/6/7) waves of flaming swords towards him. Each wave deals (10 * %Magi + 100% Dama) Dama and reduces DamaRes of enemies hit by (50/50/50/70/100)% for 4 seconds.
- Wukong
- Now dashes backwards 1 hex when he casts.
Bugfixes
- Fixed bug where Skeletons would not spawn even if Undead is active.
- Ample unit viewer now displays the correct values.
- Fixed piercing projectiles freezing in place.
- Nebula now properly heals allies within the tornado.
- Units can no longer cast while moving. This fixes the issue where units would dash from their ability and then move back.
- Olivia now properly targets random enemies.
- Fixed bug where Melee units would target an invalid path and freeze even if a valid path exists
Tartaros Risen
How many rounds can you win?
Status | In development |
Author | Kuro |
Genre | Strategy |
Tags | Pixel Art, Roguelike, Singleplayer |
More posts
- Patch 0.3fJan 28, 2023
- Patch 0.3eJan 18, 2023
- Patch 0.3dJan 16, 2023
- Patch 0.3cJan 13, 2023
- Patch 0.3bJan 06, 2023
- Patch 0.3aJan 05, 2023
- Patch 0.2iJan 01, 2023
Leave a comment
Log in with itch.io to leave a comment.