Patch 0.2h


Systems

  • Added Quick Reset button to unit select screen. 
  • Updated font for unit description for clarity.
  • Debuffs no longer stack. Instead, the most potent debuff is now applied.
  • Two new enemy teams added

Traits

  • Angel
    • DamaRes and MagiRes: 15/20/30 >>> 20
    • Shield: 125/250/400 >>> 150/250/350
    • Shield duration: 5 >>> 4 seconds
  • Elf
    • Bonus Mana per Auto: 2/4/6/8 >>> 4/6/8/10
  • Lancer
    • Now taunts for 4 seconds.

Units

  • Alexander
    • Ability rework: Alexander launches 3 spears towards random enemies, stopping on first enemy hit, dealing (5/10/15/20/25 * %Magi + 80/85/90/95/100 * %Dama) Dama. He launches 1 more spear for each Auto.
    • Mana: 0/20 >>> 60/120
  • Ancilla
    • Ability projectile speed increased.
    • Ability damage: 200/260/320/380/450 >>> 230/270/310/350/390
    • Ability healing: 60% of damage dealt >>> 230/270/310/350/390
  • Clara
    • Now has an ability cast time.
    • Ability projectile speed decreased.
    • Mana: 0/40 >>> 0/60
    • Ability Damage: 220/300/380/460/540 >>> 220/280/340/400/460
  • Envy
    • Dama: 70 >>> 50
    • AutoSpeed: 65 >>> 75
    • Ability Dama steal: 27% >>> 30%
    • Ability AOE damage: 120/170/220/270/320 >>> 70/95/120/145/170
  • Henry
    • Mana: 40/70 >>> 20/90
    • Ability damage: 100/200/300/400/500 >>> 200/290/380/470/560
    • Ability healing: 20% missing HP >>> 15% HPMax
  • Hydrangea
    • Ability DamaRes and MagiRes reduction: 30% >>> 40%
  • Kindness
    • Dama: 30 >>> 35
  • Luna
    • Enemies now take 35% less damage from Luna's Ability for each hex away from the center.
    • Ability damage: 340/470/600/730/860 >>> 310/410/510/610/710
  • Maverick (renamed from Myrac)
  • Midas (renamed from Acervus)
    • Ability rework: Midas turns the furthest enemy into gold, stunning them for 1 second, and drags them to him, dealing (300/400/500/600/700 * Magi) Magi.
  • Odin
    • Ability DamaRes and MagiRes steal: 25 >>> 30%
    • Ability damage: 140/240/340/440/540 >>> 210/260/310/360/410
  • Palla
    • Ability rework: Palla summons a ball of negative energy under her current target, dealing (210/280/350/420/490 * %Magi) Magi. Every third cast, she hits 2 additional random enemies.
  • Risio
    • Ability rework: Risio laughs for 3 seconds, dealing (60/100/140/180/220 * Magi) Magi per second and taunting all enemies within 1 hex. When the laugh ends, he heals for 20% missing hp. If Risio dies while laughing, he revives with 40% hp.
  • Skeleton
    • AutoRange: 4 >>> 1
  • Thor
    • Mana: 50/90 >>> 50/110
    • Ability damage: 100/200/350/500/700 >>> 160/225/290/335/400
  • Vastador
    • Ability rework: Vastador roars, firing a wide beam at his current target, manalocking enemies hit for (1/1.25/1.5/1.75/2) seconds and dealing (260/340/420/500/580 * %Magi) Magi. 
  • Will
    • Ability projectile speed increased.
    • Ability stun duration: 1.4/1.7/2/2.3/2.6 >>> 1.5 seconds
    • Ability shield: 290/370/450/530/610 >>> 250/290/330/370/410
    • Ability damage: 130/210/300/400/540 >>> 150/190/230/270/310
  • Wrath
    • Mana: 0/0 >>> 60/140
    • Ability rework: Wrath summons a large portal to the Demon Realm behind the furthest enemy, calling (3/4/5/6/7) waves of flaming swords towards him. Each wave deals (10 * %Magi + 100% Dama) Dama and reduces DamaRes of enemies hit by (50/50/50/70/100)% for 4 seconds.
  • Wukong
    • Now dashes backwards 1 hex when he casts.

Bugfixes

  • Fixed bug where Skeletons would not spawn even if Undead is active.
  • Ample unit viewer now displays the correct values.
  • Fixed piercing projectiles freezing in place.
  • Nebula now properly heals allies within the tornado.
  • Units can no longer cast while moving. This fixes the issue where units would dash from their ability and then move back.
  • Olivia now properly targets random enemies.
  • Fixed bug where Melee units would target an invalid path and freeze even if a valid path exists

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