Patch 0.1f
Damagh Graph
- Show level of unit in damage graph
- Damage graph should not go away between rounds
- Damage graph bars now scaled based on highest total damage dealt for the current round
- Damage graph bars now sort based on increasing total damage dealt
Traits
- Archer AutoSpeed: 65/120/220 -> 45/100/220
Units
- Alexander Ability execute: 9999 -> current target HP + 1 true damage
- Astatus Ability DamaRes Reduction Duration: 4 -> 5 seconds
- Clara AutoRange: 3 -> 4
- Clara Ability targeting: Farthest -> Current target
- Glint Ability: Now grants himself 25/35/45/55/65 DamaRes and MagiRes for 4 seconds
- Glint Ability speed increased
- Igna can Auto and move while casting
- Luna Ability targets when she fires instead of when she casts
- Luna Ability projectile speed increased
- Myrac AutoRange: 2 -> 4
- Myrac max Mana: 0/80 -> 0/40
- Myrac's Ability HPMax burn: 8/7/6/5/4 -> 6%
- Myrac's Ability targeting: Random -> Highest current %HP ally
- Nebula AutoRange: 4 -> 5
- Olivia AutoRange: 4 -> 5
- Perdita max Mana: 0/50 -> 0/40
- Rena Ability Duration: 5 -> 4 seconds
- Rena max Mana: 0/40 -> 0/20
- Rena Ability text change to damage per second instead of damage over 4 seconds.
- Rena Ability Damage: 240/380/520/700/900 -> 200/320/440/560/680 (50/80/110/140/170 DPS)
- Temperance Innate HPMax bonus: 100/150/270/500/800 -> 65/100/135/170/205
- Temperance Ability Duration: 1/2/3/5/8 -> 1/1.75/2.5/3.25/4 seconds
- Temperance Ability no longer grants MagiRes
- Yuma Ability: Now deals 50% more damage against isolated enemies
Quality of Life
- Added quick restart button
- Changed font used in descriptions to help with readability
- CritMul now shows 150% instead of 150
Bugfixes
- All units cast delay: Auto Cooldown -> .5 seconds
- All unit right click hitbox fixed
- All unit projectiles' rotations now follow their target
- Fixed bug where if the Unit that applies a bonus to an ally dies before the duration is up, the bonus becomes permanent
- Certain unit's Ability no longer default to tile 0 as target
- Ample ricochet projectile speed is now consistent
- Humility's Ability description fixed: "Humility behind her current target" -> "Humility dashes behind her current target"
- Humility no longer freezes in place when her target dies before she spins
- Rena's Ability no longer goes away when she dies
- Rena's Ability now correctly targets randomly instead of current target
- Myrac's Ability no longer does only 1/5 of its damage to allies
- Myrac's Ability no longer goes away when he dies
- Risio is now Invulnerable while reviving
Files
Tartaros Risen
How many rounds can you win?
Status | In development |
Author | Kuro |
Genre | Strategy |
Tags | Pixel Art, Roguelike, Singleplayer |
More posts
- Patch 0.3fJan 28, 2023
- Patch 0.3eJan 18, 2023
- Patch 0.3dJan 16, 2023
- Patch 0.3cJan 13, 2023
- Patch 0.3bJan 06, 2023
- Patch 0.3aJan 05, 2023
- Patch 0.2iJan 01, 2023
- Patch 0.2hDec 31, 2022
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